Maya – The resulting alpha of the texture is the color luminescence. If Alpha From is set to Maya :ģds Max – The resulting alpha of the texture is the intensity of the texture. Source B – Specifies the second of the two textures that are going to be blended.Ĭompatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya. Source A – Specifies the first of the two textures that are going to be blended. Maximum – Takes the brightest value for each pixel from each source. Minimum – Takes the darkest value for each pixel from each source. Formula: Result = ( Source A Color) * ( Source B Color) /255.ĭivide – Simply divides pixel values of Source A by the corresponding values of Source B. As a simple multiplication can get values as high as 65025, which is far higher than the maximum allowed value, 255, the result is divided by 255. Multiply – Multiplies the numbers for each pixel of Source A with the corresponding pixel for Source B. Blending with black produces no change, as values for all colors are 0. ![]() In case of negative values, black is displayed.ĭifference – Subtracts Source B from Source A, to always get a positive value. Subtract – Simply subtracts pixel values of Source B from Source A. ![]() ![]() In case of values above 256 (in the case of RGB), white is displayed. Operator – Specifies the operation from a list of different blend modes.Īdd – Simply adds pixel values of one texture with the other.
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